AI Insights · Timothy · January 2023
Top 5 Shoot'em Up Games in the UK for Q4 2022
Explore the performance of the top 5 Shoot'em Up games in the UK during Q4 2022, including their trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 Shoot'em Up games in the United Kingdom demonstrated varied performance metrics across downloads, revenue, and active users. Data provided by Sensor Tower reveals interesting trends for each game.
Survivor!.io saw fluctuations in weekly revenue, starting at approximately $53.9K at the end of September and peaking at around $72.7K in the week of December 19. The game's weekly downloads started strong with 47.2K in late September but dipped to 17.2K by November 21, before rebounding to 35.9K in the last week of December. Active users showed a gradual decline from 144K in late October to 103.5K in early December, with a slight recovery to 115K by the end of the year.
Azur Lane experienced a decline in weekly revenue from $30.9K in late September to a low of $3.6K by mid-December, before bouncing back to $32.6K in the week of December 19. Downloads remained relatively low but increased from 332 in late September to 708 by the end of December. Active users hovered around 2K throughout the quarter, ending at 2.3K in the last week of December.
Archero maintained steady revenue, starting at $15.6K in late September and peaking at $19K in the last week of December. Weekly downloads varied, with a high of 3.7K in mid-October and a low of 2.2K in early December, ending the quarter at 3.5K. Active users remained relatively stable, fluctuating around 35K to 41K throughout the quarter.
Galaxy Attack: Alien Shooter saw significant revenue growth, beginning at $10.7K in late September and reaching $20.6K by the end of December. Downloads also increased, starting at 12.4K and peaking at 19.8K in late October, with a final count of 16.3K in the last week of December. Active users followed a similar trend, starting at 113.8K and rising to 134.6K by the end of the quarter.
Galaxy Attack: Space Shooter recorded stable revenue, ranging from $6.8K to $14.4K, with peaks in late October and mid-December. Downloads fluctuated between 13.3K and 20K, ending the quarter at 17.9K. Active users remained consistent, with a slight increase from 125K in late September to 125.8K by the end of December.
For more detailed insights, visit Sensor Tower.